![Death In Abyss - Demo](https://img.itch.zone/aW1nLzE3MTY4OTgxLnBuZw==/original/n%2FcWl0.png)
Death In Abyss - Demo
A downloadable game for Windows
A free demo for the upcoming game 'DEATH IN ABYSS', developed by Agelvik.
DEATH IN ABYSS is a fast-paced action game from the developer of Gun Devil, God Damn The Garden, Apple Slash and Lulu's Temple.
The game fuses together elements from classics like Star Fox 64, Devil Daggers and deep-sea mysteries from our ocean world.
Gameplay
Zoom through extraterrestrial seas against unidentified giants lurking in the dark depths.
In your descent, the nightmares can only get worse.
Raging lifeforms swarm towards you. Survive by using your reflexes and versatile movement.
Eliminate hostiles with your powerful arsenal to harness their life-force and restore health.
Progress deeper into the uncharted ocean, find the source of the outbreak.
The demo features
- Satisfying flight movement, designed for fast-paced action.
- A challenging two mission campaign with creepy underwater dread.
- Unique infectious creatures and disturbing environment design.
- Massive nightmares to fight against.
- PSX-inspired graphics with old terminal aesthetics.
- Crunchy old-school retro sounds.
Stay tuned on future updates:
Updated | 15 days ago |
Status | In development |
Platforms | Windows |
Rating | Rated 4.8 out of 5 stars (9 total ratings) |
Author | agelvik |
Genre | Action, Shooter |
Made with | Unity, Audacity, Blender |
Tags | Arcade, Dark, Difficult, Fast-Paced, Flight, Horror, Lovecraftian Horror, Sci-fi, underwater |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls |
Links | Steam, Homepage, Patreon, Steam, Twitter, YouTube |
Download
Click download now to get access to the following files:
Comments
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Incredible soundtrack, amazing sound design, and butter smooth controls result in a fantastic experience.
There really is too much to compliment here, it's some of the most fun I've had on itch, sweetened by the terrific design and visual style.
But DIA is not sinless, the bosses (especially the Nightdrifter) suffer from telegraphing and consistency issues, I felt like there was a drastic difficulty jump from the enemy swarms to the bosses.
This is weighted though! I keep coming back to the bosses because the game is just so addictive, there's always the sense of possible progress.
Overall, an excellent game! I'd recommend it if you have better senses than I!
Made a video
Absolutely amazing demo. This is what a demo should be. Strong concept, fantastic sound design and queues, and satisfying loop. Only have small nitpicks.
To keep it short, in terms of feedback maybe a way to see where you're going with the camera reversed and some more tweaks to seeing health, wasn't really sure how much health i had at any time past "i'm about to die".Obligatory gameplay video:
This is a really fun game for sure and had a nice arcade feel to it. Keep it up.
Here's my channel for other games I have played. https://www.youtube.com/@Levont
For being a demo, this was quite a fun one! Loved the spaceship controls and how controlling the ship felt, really love the arcadey feeling of it. And the graphics were quite well done as well. Wasn't able to beat the demo mission, got halfway like twice, but probably a fault of me not being good at this haha. Made a video on it.
Oh MY GOD this brings me back man!! this game ooo I cannot wait to see it's full release! but, don't take this as you need to rush this, please take as much time as you need!
What a great game! The music, ambience, artwork, combat, and movement were fantastic AND it was definitely 100% as intense as advertised. Could probably blame my own personal skill issues for that though. I will say the gameplay took some getting used to but when it all finally clicked I thought it was so much fun. Really enjoyed playing it! Can't wait to see more!
I love this. Devil Daggers never quite clicked for me, but this is exactly what I think I was hoping to get out of that game. Day 1 purchase for me when its out.
I really liked the game, especially the visuals. I'm a big fan of the PSX aesthetic and this game is very reminiscent of some titles from that era. However, I didn't quite understand the mission in the demo build. Do I just fight the creatures endlessly?
Ah yes, dev-starship-troopers-il daggers
Kinda unreal how fun the general movement of the ship feels. I hesitate to call it perfect, but it's definitely almost there. I think all that really needs to be changed is the speed while ascending or descending should be increased somewhat
I managed to get till 33% of the first mission and I love pretty much everything about this so far. Love how the general enemies are basically pac-man and how good the sound indicators are
However, I'm not really a fan of how the enemies more or less look the same when they're all clumped up together and trying to get you. It's kinda impossible to indistinguish between them since they're all pretty much the same colour and texture
And I'm not really sure if you need to have the overheat bar because with the amount you get swarmed, you're definitely going to be dodging a lot. It seems like an unnecessary thing to add to the amount of things the player has to keep track of.
That said, if you want to keep it, I think it should be made slightly more forgiving ( i.e the amount that gets added to the bar should be a little lesser when you dodge or boost too much ) or you should have some way to decrease the bar ( if there is then I guess you can ignore this lol )
Edit : I played more and realised that killing enemies restores health. I guess that last bit I said is a moot point kek
Apart from that though, Definitely playing more. Great job on this so far