Changelog v1.0.1 - Performance & Tweaks


Heyo!
Oof this update took longer than expected to complete, had to pretty much re-do all enemies, projectiles, collision system and skills over again, but should be gud now! Hopefully those who previously experienced FPS and jittering issues will no longer have them. :)

So without further jaba daba do, here's the patch notes:



CHANGELOG v1.0.1

SYSTEM__
Performance fixes
Enemies, projectiles, collision stuff all changed and re-done
V-sync option added

SKILLS__
Medusa's Seduction:
Reflects enemy projectiles instead of turning enemies to stone
CD changed from 30 sec to 45 sec

Mechanical Rage:
No longer requires to take damage to activate, instead launch 350 standard bullets
Effect lasts for 15 secs instead of 8 secs
Projectiles move twice as fast
Visual tweaks

Blade Orb:
Launch rate is doubled

Major Blade Throw:
Launch rate decreased

By lightning be purged:
deals 75 DMG instead of 50 DMG
Added more visual effects

Bomb Bomber Bomb
Colored red instead of blue


DIFFICULTY__
Very Easy: Enemy HP set to 75% instead of 50%
Easy: Enemy HP set to 87.5% instead of 75%
Normal: nothing lol, unchanged, 100%
Hard: Enemy HP set to 115% instead of 125%
HAHAHA: Enemy HP set to 130% instead of 150%


ENEMIES_HEALTH_CHANGE__
Desert zone:
Stingray = 15 -> 30

Void zone:
404 Blob = 25 -> 75
Void Guardian = 800 -> 1100
Baby Slime = 125 -> 200
Slime = 300 -> 400
Big Slime = 600 -> 900
Mother Slime = 1200 -> 1500
Pink Elephant = 30 -> 100
Raging Zerg = 300 -> 400

Magma zone:
Fire Imp = 50 -> 150
Flame Head = 300 -> 500
Flame Spirit = 1000 -> 1500
Molten Giant = 750 -> 1000
Magma Larva = 1000 -> 1500
Rival_3 = 20000 -> 21000


OTHER FIXES__
Re-made Tutorial scene to clear things up and make it more epic gaming
Moar Energy and Crystal drops throughout the game!
SFX balancing
Typo fixes


That's it for now! Let me know what you think or encounter any bugs/crash/weird stuff! All feedback is much appreciated :)

Files

Road_Doom_v101_04.zip 46 MB
Oct 01, 2018

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